Apartmenthood

A building is a kind of community.
Tenants, visitors, days, a tower.

A simulation in development.

The Project

Apartmenthood

A space to experiment with what a tower simulation can be. Tenants and flow at the core; a building that holds itself together, or doesn't. Each version peels back a little more of what's possible.

Inspired by Sim Tower, Will Wright's whole catalogue, Project Highrise, Mini Metro, and the long quiet tradition of games where a system breathes on its own and you're invited to lean in.

The score is called Standing — it rises when the people inside are doing alright. The building has 15 floors, two elevator shafts, a staircase, and a steady rhythm. Beyond that: traits, moods, events, time of day, and more to come.

The Maker

Micro's logo: a pink-circle illustration of his face

Micro

Jared Kuvent — creative technologist, photographer, and lifelong tinkerer. Building Apartmenthood from a desk in Maine, slowly, the way the best games tend to want to be built.

He's been making things on computers since the days when "computer" still mostly meant a beige box under a desk. Slow simulations are the ones he keeps coming back to.

Versions of Apartmenthood

v3.0 — Apartmenthood

In Progress

A work in progress. Things will move around, break, and be rebuilt. Open with curiosity.

Shipped so far

  • Map view system with overlays for mood, density, flow, and more
  • An expanded music library

Coming next

  • Two-tier agent visuals — silhouettes at higher zoom
  • Agent identifiability — search, follow, larger hit targets
  • Build & management mechanics

v2.0 — Apartmenthood

Stable

The first version that's a game — a building you watch hold itself together, with the start of moods, traits, and time of day.

  • 15 floors, two elevator shafts with four cabs each, a staircase
  • Drafting-paper aesthetic with a section view of the whole tower
  • Day/night sky with rising sun and crescent moon
  • Residents, visitors, and rotating tenants with daily lives
  • Smart elevator dispatcher with per-shaft cab coordination
  • Standing score, traits, held items, character fragments
  • Newsfeed for moments worth noticing
  • Music, ambient beds, and a tunable audio mix
  • Live admin controls for simulation parameters
  • Sim speed buttons for stress-testing the building

v1.0 — Stack

Preserved

The original prototype — a small four-floor tower with a single elevator and dots walking through. Where the idea started.

  • 4 floors, 1 elevator, 1 staircase
  • Dots walk floors and ride the cab
  • Hover popovers for tenants
  • Flow overlay (press F) showing where people go
  • First pass at music and ambient sound
7:30 AM
Morning rush
—°F
Standing

Apartmenthood

Inside
Standing
Cabs
Waiting
Drag to pan · Wheel to zoom · Space +visitor · R reset · P pause · Q re-fit